Open parts · runs on your machine · free during beta
Describe a thing. Get a game-ready 3D asset.
Free during the beta. No credits. Every file yours.
Text-to-3D and image-to-3D output includes downloadable GLB and OBJ files, with PBR materials and production options for UVs, baked normals and levels of detail.
- 0sInstant tier, measured
- 0during the beta
- ∞generations
Six things this studio made
from six sentences.
- “a tree”
- “A knight on a rock, with his axe half way in the rock”
- “A man wearing jeans and a blue shirt”
- “a teapot shaped like a dragon”
- “a blue fox”
- “simplistic female dark clay model”
Four ways to answer, one world
Pick how long you can wait.
The engine picks the route.
-
~15 s
Instant
The nearest thing the studio has ever made, recoloured and resized to your words. Labelled as approximate, because it is.
-
3–6 min
Quick
A one-minute picture model and a coarser shape. Vases, barrels, columns and bottles are revolved exactly from their own outline.
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10–20 min
Standard
A photo-real picture, a modern shape model, real UV charts, a baked normal map, fur or grain synthesised at texture resolution.
-
45–70 min
Studio
Two candidates judged, and a view drawn from behind so the far side is observed instead of invented.
Times measured on an ordinary laptop with an integrated GPU and no graphics card. On a consumer graphics card the same routes are projected to run in one to two minutes; that figure is a projection, not yet a measurement.
Built like a pipeline, not a demo
Every asset leaves through the same gate.
Verify-and-repair gate
Welded topology, holes filled, floaters removed, stance checked. A severe failure gets another attempt before anything ships.
Real UV charts
Mip-mappable atlases from an industry unwrapper, not one cell per triangle. Textures your engine can filter.
Baked normal maps
The full-detail surface baked onto a game mesh, then fur, grain, weave or scales synthesised on top.
Three levels of detail
24k, 8k and 2k triangles, each with its own charts and textures, delivered together.
Validator clean
Every file passes the official glTF validator with zero errors, tangents included, before you see it.
Exact where exact
Revolved things are revolved from their outline; people come from an anatomical base; the rest is generated.
An observed far side
Studio mode draws the same object from behind, so the back is seen, not guessed.
Runs on ordinary hardware
Pictures are drawn on the integrated GPU most laptops already have. A real graphics card takes the same route, much faster.
A library that learns
Every finished animal joins a shared-topology class; the next one is a fit in seconds, not a generation.
Night shift
Leave a list of prompts; the machine fills the databank while you sleep. Tomorrow they answer instantly.
Open parts, recorded licences
Every model, weight and library is open and named. Nothing hidden.
Offline after setup
Everything runs on your machine. References and photos are fetched once and cached.
Pricing
Free while we are in beta.
per asset · per month · per seat · for the length of the beta
- Every mode, every generation, for the length of the beta
- Every file yours, commercial use included
- No credits, no queue priority to buy, no watermark
- Runs on your hardware, or on any machine you point at it
- Pricing after the beta will be announced in advance; what you make during the beta stays yours
What the credit systems charge
Credit figures are typical published tiers, not a quote.
About
The asset is the prior.
We decided to own the prior.
A sentence holds a hundred bits. A finished asset holds fifty million. Everything in between has to come from knowledge of what things look like — and that knowledge exists today in open weights, open data, expired patents and twenty-five-year-old papers nobody assembled.
Plasmated assembles them: a picture model, a shape model, our own finishing, a quality gate, and a library that grows from every asset it makes. Built by one studio, from open parts, and free for the length of the beta.
Is it really free?
During the beta, yes: every mode, every file. The work happens on your machine or on machines you point at the studio, so the only cost today is electricity. Access during the beta is for people who follow @Plasmated3D on X; the studio asks once and remembers. Pricing after the beta will be announced before it applies.
Can I use the assets commercially?
Yes. The shape model's community licence permits commercial use below 100 million monthly users and is not licensed in the EU, UK or South Korea; every other part is Apache, MIT, BSD or CC0. Each asset records exactly what made it.
What hardware do I need?
A laptop with an integrated GPU makes a Standard asset in 10–20 minutes, measured. A consumer NVIDIA card is projected to bring that to one or two minutes. A weak machine still gets Instant and Quick.
What formats come out?
GLB with PBR materials, tangents and three levels of detail; OBJ/MTL alongside. Validated with the official glTF validator before it reaches you.
Ready when you are
Whatever you imagine
comes to life.
The studio opens on your own machine or on the hub you run. This page is the front door.
